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»5th / 9th Nov 2004 - MxO Newsletters«


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Playing Matrix Games & Getting codes

 

marl64

5th / 9th Nov 2004 - MxO Newsletters  

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Firstly, 5th November 2004;

Quote:

STATE OF THE MATRIX
MATRIX FILM STARS USE VOICE AND LIKENESS TO EXTEND SAGA FOR UPCOMING ONLINE GAME
Warner Bros. Interactive Entertainment and SEGA, recently announced the confirmation of select talent, including Laurence Fishburne, Monica Bellucci, and Mary Alice for The Matrix Online, the massively multiplayer online game (MMOG) based on Warner Bros. Pictures' popular Matrix property.

Capturing the authenticity of the Matrix films, Fishburne (Morpheus), Bellucci (Persephone), Alice (The Oracle), Lambert Wilson (The Merovingian), Harold Perrineau Jr. (Link), Harry Lennix (Lock), Nona Gaye (Zee), Collin Chou (Seraph) and Tanveer Atwal (Sati) have provided voice-overs and their character likenesses to the game. Don Davis, the film composer for the Matrix trilogy, is also providing the score for The Matrix Online.

"Since The Matrix Online is the legitimate continuation of the Matrix storyline, we felt that it was imperative to preserve character continuity between this game and the films as much as possible," said Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment. "On Jan 18th 2005, the Matrix storyline will resume right where it left off, and players will see, hear and ultimately interact with familiar characters while they make gameplay decisions that can become permanent legend in the storyline of the Matrix."

Launching on January 18, 2005, The Matrix Online, co-published by Warner Bros. Interactive Entertainment and SEGA, is a MMOG where tens of thousands of players will jack into the Matrix world to take an active role in continuing the saga of The Matrix movie trilogy. Developed by Monolith Productions in conjunction with the Wachowski Brothers, creators of the Matrix trilogy, the game will be a re-creation of the virtual world of the Matrix, employing cutting-edge 3-D graphics, networking and server technology. Gameplay in The Matrix Online will be based on intricate and exciting "wire-fu" combat, an extensive mission structure, social interaction and a completely customizable skill and ability system.

THE STATE OF THE BETA
The Matrix Online Team is preparing for the next major launch of the Beta Client planned for next week. This new and improved Client will offer several new features, content, and abilities! In the next version update, beta testers will find several major additions to the game.

Here is an exclusive sneak peak at several items that will be included in next week's monthly game update. The final patch notes will be extremely long and detailed. Beta Testers should stay tuned to the Beta Website and Beta Forums for more information in the days ahead.

* Character Creation will be updated with dozens of new looks for male and female characters.
* Exile Hideout Boss Mobs will now carry unique loot items!
* A Player vs. Player Combat Test Construct is being added.
* New NPC greeters will be on hand as new redpills integrate into The Matrix Online.
* Players can now challenge each other to combat duels!

The Matrix Online team would also like to thank FilePlanet for a successful beta promotion where 20,000 new testers were admitted into our test. The Matrix Online broke a major record at FilePlanet by being the fastest downloaded MMO in their history! Thank you fans and testers for your support.

EXCLUSIVE: PLAYERS CAN DUEL TO THE DEATH!
The Matrix Online Community Team is extremely proud to offer our newsletter subscribers this exclusive sneak peak at the first of three major Player vs. Player (PvP) combat system updates! By reading this newsletter, you are among the very first to receive this information!

Characters inside of the Matrix will have access to a duel ability!

Players will be allowed to challenge each other to mortal combat nearly anywhere inside of the game. This functionality is currently scheduled to go live in the beta very soon! Read below to find out more details about how the duel functionality will operate.

The Duel as Conflict Resolution
"You have stained my honor, I demand satisfaction!"

The duel is a tradition as old as humankind itself. In basic terms, a duel is a directed or accepted combat challenge that is used to redress or answer a given or implied insult to one’s faction or individual honor. Duels are most commonly fought out between members of the same faction. While the practice of dueling is often romanticized in literature, a duel is, in truth, very dangerous - and often ends in death.

The Challenge Process
"Morpheus Challenges You to a Duel to the Death! Do you Accept?"

A player can begin a duel by simply targeting an ally and typing “/duel” in the chat window. The target will then receive a special dialog window informing him or her that they have been publicly challenged to a duel. At that point they will have a brief period of time (in seconds) to accept, refuse, or simply ignore the duel challenge. If the player accepts the Challenge, then combat begins immediately.

The Combat Process of the Duel
"Prepare to Die!"

Once combat begins, and the two foes are dueling, both duelers are forced to target each other. The duel will continue until:

* A dueler surrenders, by typing “/duel stop” in their chat.
* A dueler is killed in the match by their challenger.
* A dueler is killed by another, or outside forces.
* A dueler runs away and gets out of the designated duel range.

If a dueler surrenders, or is killed by his or her opponent, a chat message is broadcast to all others in the area describing the shameful defeat!
Duel Restrictions and Requirements
"The duelist is disciplined but also unpredictable"

To begin a duel :

* Both parties must be players.
* Players must be allies.
* Players cannot be on a mission team (even a team of 1).
* Players cannot be in combat.
* Players must be able to “see” each other on their clients. They must both be in each other’s relevancy set.
* Players cannot be involved in an ongoing duel or be considering another challenge to a duel.

During the duel :

* Players may only target each other.
* Players cannot be invited onto a mission team.

Stay tuned for future PVP revelations as the beta test continues!

Shocked

marl64

Nov 9th  

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So many post, I could be a Wachowski
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Secondly, 9th November

Quote:

PLAYER VS. PLAYER DUELING
In last week’s newsletter, we revealed the first of three major forms of player versus player (PvP) combat inside of The Matrix Online: the Dueling System.

The Dueling System allows individual characters to challenge other players to one-on-one combat inside of the game. For more information on the Dueling system, please refer to last week’s newsletter

TEAM VS. TEAM DUELING
The second type of PvP action inside The Matrix Online is a variation of the single character Dueling System: the team vs. team Dueling System. The team vs. team Dueling System allows groups of up to eight players to challenge an opposing group of players to team vs. team combat.

The Team vs. Team system will closely resemble the player vs. player PvP dueling system.

THE ARCHIVE: PVP CONSTRUCTS
The third form of PvP combat available at launch also introduces another feature: Constructs. Constructs are “pocket worlds” which exist outside of the actual Matrix. In The Matrix Online, the Archive is a special Construct where players will be able to take on others players who work for opposing Organizations.

To enter the Archive, a player needs to purchase a network key code from a special Archivist NPC within the Matrix. Once passage into the Archive has been obtained, another NPC must be found for teleportation into the Construct.

Each of the three main Organizations (Machines, Merovingian, and Zion) has secured a section of the Archive that they use as a base of operations. These sections are no-PvP zones, heavily guarded by NPC members of those Organizations. Players will automatically teleport into their respective Organization’s safe zone. A player’s Organizational affiliation is determined by the player’s highest ranking reputation with the Organizations, or by their specific crew’s affiliation.

As was hinted at already, the Archive is much more than a PvP arena; it is a remnant from a much older version of the Matrix. It contains valuable secrets for those strong enough to seize them. In this particular situation, strength is measured by the ability to survive massive conflict, not only with rival Organizations, but with the Archivists themselves, who will fiercely guard their order’s secrets.

The Matrix Online team plans to open the Archive Construct to Beta testers later this month.

Archives from an older matrix Shocked

There coming in thick and fast now Cool

BlackDiamond

  

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hello fellow MxO fan,

just letting you know, MxO kicks ass, i'm in the beta and it really is hella sweet, help me out and hype the game up as much as you can, because its really bad ass, here is some more info if you didnt know about it already
Gumpred

Alright, some of you may or may not know but there is a new massive multiplayer online game coming out sometime in the spring of 05 called The Matrix Online (MxO from now on). Now, this game has an all star cast of dev's (Developed by Monolith), a great production company (Warner Bros Entertainment) as well as some good distributing (Sega). Aight, so that’s the basics, now more about the game. The game is currently in the beta stage. As you probably know, this means many of us are playing for free, and let me tell you. IT KICKS ASS!

I've been around the mmo circuit for a while, and am sick and tired of damn cookie cutter MMO's, they are all the same with their dragons and uber swords. Well, this thing is different, its like your standard RPG but its got some great stuff that are "first timers" for MMO's. There is combat where you can shoot at your enemy, or hack your enemy. At the same time you can also get into this kinda arcade style fight with them called "Interlock", you pick your style of attack, its really cool as hell. There are tons of ways you can go on the skills tree, in the Operative branch for guns you got stuff like "Sniper, Scattershot (dual wield SMGs), Duelist (dual wield Pistols), Rifle Expert" Also you got the spies in the operative branch, where you can become "Cutthroat, Knife Thrower, Infiltrator, etc" . If martial arts is more your style, you can go for the "Kung Fu Grandmaster, Aikido Grandmaster, Karate Grandmaster". You can also be a Hacker, hackers have TONS of ways to go on the tree, i'll just give you some of the current disciplines, "Trauma Surgeon (Fighter/Healer), Network Hacker (Specialized Attacker), Howitzer (Specialized Attacker), Skript Kiddy (Specialized Attacker), Doctor (Healer)". Finally there is the Coder branch of the tree, coders make items with bits of codes found in the matrix, be a "Weapons Maker, Ability Maker, Cloathing Maker, etc".

There is also tons of stuff that you loved in the Matrix movies in this game, some of the characters you know and love can be met through your missions that you can decide to do for experience and info (the currency in MxO); characters like Morpheus. You can get yourself the hyperjump ability, which I'm sure you all remeber from the first Matrix movie. You will pull off moves in combat in bullet time, as the bullets creep by, missing you by inches. At release, the storyline from all the matrix movies picks up here in this game, with you. The Wachowski Brothers have been writing new plots and story lines just for this extension of the matrix legacy. Explore a world that has NO loading zones, and is full of local gangs depending on what precinct you are in. Hop from the Barrons, to Slums, to International District, to Downtown in this EXTENSIVE world. Take a subway, or use the hardlines to get around. If you see an agent, run! It's all in the game, and is probably the best MMO I've ever had the opportunity to play, and defiantly the best MMO currently on the market.

I suggest you come on over to the website, sign up for the chance to beta test

thematrixonline.warnerbros.com...

====
jack in crank it up
radiofreezion.com...

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